Ho to access plugin contents from c++

Hi I’'ve created static mesh content in Engine plugin but could notable to access it from c++ class

static ConstructorHelpers::FObjectFinder<UStaticMesh> StaticMeshBox(TEXT(“StaticMesh’/Game/tex/Wall_400x200.Wall_400x200’”));

I got error while loading plugin in editor, pls help me

search paper2d plugin source code which contain uasset reference

https://answers.unrealengine.com/questions/432419/locate-module-resource-path.html