I figured this would be easy, but I have spent days trying to do this, and have failed repeatedly
I am using the side scrolling template, and all I want is to basically have a static mesh follow the mouse pointer around the screen. I am sure it has something to do with convert mouse location to world space, but I have not been able to figure this out.
Anyone know of a simple BP that can demonstrate this?
Yes, I saw those. It didn’t help me though. Basically I have most of it working. but I can’t get a the static mesh to appear at all and I am not sure how to assign the information back to the mesh.
Currently when I run it, I have it printing out the location data of the mouse.
I added a temporary static mesh to the character controller’s component section and named it mouse pointer, but it never appears when I run the program.