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Ho do you make a 3D mouse pointer?

I figured this would be easy, but I have spent days trying to do this, and have failed repeatedly

I am using the side scrolling template, and all I want is to basically have a static mesh follow the mouse pointer around the screen. I am sure it has something to do with convert mouse location to world space, but I have not been able to figure this out.

Anyone know of a simple BP that can demonstrate this?

Have you seen this?

https://answers.unrealengine.com/questions/25223/how-to-trace-from-screen-mouse-position-to-target.html

and this:

https://answers.unrealengine.com/questions/13936/get-mouse-position-in-blueprint.html

Yes, I saw those. It didn’t help me though. Basically I have most of it working. but I can’t get a the static mesh to appear at all and I am not sure how to assign the information back to the mesh.
Currently when I run it, I have it printing out the location data of the mouse.
I added a temporary static mesh to the character controller’s component section and named it mouse pointer, but it never appears when I run the program.

Here is a screen shot of what I have so far…
9f0ff103b7240f676c664a4a4e2a637d96801ba4.jpeg