I am using a first person template. How can i change the character physics radius so i can go thru narrower boundary’s.
Currently i can not go thru a meter gap.
If I remember correctly, it’s the Capsule Component that is responsible in that instance. You can simply scale it down. Do note that if it has anything else attached to it, those elements will scale down as well.
One way to handle it to set Scale of the elements attached to the Capsule to Absolute/World (can’t remember the exact name)
You are now looking at the instance of the actor placed in the level with the components listed in the scroll box above transforms.
You can also change the scale in the blueprint itself - there you will see all the components that make up the First Person Character. World vs Local transforms can be selected by clicking the downward facing arrow next to Location | Rotation | Scale. You may need to re-add it to the level once you make changes.
The scale can also be changed dynamically during PIE (play in editor.)
Yup, all the components are in the upper left. You can select any of them and adjust their scale. This is all hierarchical, so if you adjust the CapsuleComponent’s scale, everything attached to it will scale, too. You can exclude object by setting their scale to be World rather than follow parent’s scale.
I change all but the capsule to world. I then chaged the capsule x and y scale from 1 to .5. Same thing happened as before. I get stopped at the first step and my character wanders even after releasing w
but i changed transform scale. maybe that is not the one to change?
never mind i think i found it. Capsule radius under shape.
Thanks for your help
That should work, too. True.