Hi everyone,
I’m getting familiar with HLSL in Unreal and have started experimenting a bit with NVIDIA FX Composer. However, I’ve mostly switched to using VS Code since, in Unreal, I’m pasting HLSL code directly into custom nodes.
When writing my code, I’d like to have a visual representation of what I’m doing. I believe this would help me better understand the impact of each piece of code and the underlying math.
I think I came across a free plugin for VS Code called HLSL Tools that offers this kind of functionality. Would you recommend it?
I’ve also been exploring SHADERed, and I appreciate that it supports both GLSL and HLSL. However, I’m still a bit confused about the pixel and vertex shader aspects.
So, my question is: What do you recommend for writing HLSL code with useful tools like real-time previews? Once the code is ready, I plan to copy and paste it into Unreal’s custom node.
Thank you