HLS / m3u8 in Media Framework

Hello, I was wondering if Http Live Streaming (HLS), that is, a Media File with URL ending with .m3u8 extension, are currently supported by the Unreal Engine. I tested UE4.11 and 4.12 and I cannot get it to work.
m3u8 works fine on vanilla Android (example), but the Media Framework doesnt seem to like it.

If I try to launch it in an Android device, I get this error in the log:

06-17 16:57:03.037  3111 20659 E LiveSession: unable to fetch master playlist http://<suppressed>.
...
06-17 16:57:03.037 20601 20614 V MediaPlayer: prepare complete - status=1
06-17 16:57:03.037 20601 20614 W System.err: java.io.IOException: Prepare failed.: status=0x1
06-17 16:57:03.037 20601 20614 W System.err: 	at android.media.MediaPlayer._prepare(Native Method)
06-17 16:57:03.037 20601 20614 W System.err: 	at android.media.MediaPlayer.prepare(MediaPlayer.java:1369)
06-17 16:57:03.047 20601 20614 D UE4     : Assertion failed: false && "Java JNI call failed with an exception." [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Core\Private\Android\AndroidJava.cpp] [Line: 138]

It seems as if something doen’t like the m3u8 url and replaces it with a <suppressed> string before it reaches the Android Media Player; and the player can’t find that url (of course he can’t).

Has the problem been solved?
It seems M3U8 streaming is supported in UE4 4.13 and 4.14 in the document, but I could not find how to make it work in the Stream Media Player.

I’m sorry, I (temporarily) stopped working with UE since 4.12 (moved to other projects, duh). But it seems that with 4.13, the media framework had a complete overhaul - so this question is probably obsolete.
In case you haven’t done already, you should reference to https://docs.unrealengine.com/latest/INT/Engine/MediaFramework/; in particular, since .m3u8 is HLS streaming, you should refer to https://docs.unrealengine.com/latest/INT/Engine/MediaFramework/HowTo/StreamMediaSource/index.html