I have a shelf with lots of objects on it in my VR project. I have the entire shelf part of my HLODs. But if the player grabs an object from the shelf, then moves away, it disappears from their hand when the HLOD kicks in. The object is still in their hand, and will reappear if they move back closer to the shelf. But how could I go about not letting the object disappear in the first place? Is there some simple thing I am missing, or would I need to do some creative blueprint orchestration, such as spawn a new object in the player’s hand when it grabs something from the shelf, and make the original object on the shelf disappear?
That happens because in the HLOD all meshes are merged into a single mesh, so it’s not possible to move anything. However, HLODs support hiding individual elements, so instead of actually picking the book, you can hide it and spawn a duplicate that goes on the player’s hand.
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That’s what I thought… now I just have to figure out all that blueprint functionality.