HLODs, virtual textures, world partition UE5.3

Hi, I’m experiencing weird issues when using HLODs and world partition, basically when I hit play my textures goes to wrong meshes, already tried changing HLODs to instance, approximated mesh, instance and simplify. Also checked materials to used by instanced meshes, recompile HLODs, changing world partition cell size and view to a bigger range with no success.