Has anyone gotten HLOD on a World Partitioned map working?
I’ve followed the instructions listed below:
World Partition | Unreal Engine Documentation
The commandlet runs with no errors, but the logs is not helpful. I can tell the HLOD system is doing something, but not much more than that.
When I run the map and switch to the Hierarchical LOD Visualization, everything is grey. The actors that should be in HLOD are not blue or green. If I move the camera around, I can see that LOD is working, and that they are also being streamed in and out due to the grids.
It’s just the HLOD that seems to not be working.
Unreal 5 currently seems to have 3 different ways of adding an actor into an HLOD layer. Assigning a Data Layer to an HLOD Layer, assigning a default HLOD layer to the map, or assigning an HLOD layer directly to the actor. I’ve tried all 3 approaches, but did not seem to make a difference.
Do I need to do some or all the steps outlined in the standard HLOD system, like the stuff here?
Hierarchical Level of Detail | Unreal Engine Documentation
Thank you,
Fumi