HLOD under 65k vertices - how?!

So I built HLOD and I got warning that it’s over 65k verts, which is incompatible with mobile (I work on Android Vulkan project, Quest 3).
Is there a way to build HLOD that ends up under 65k verts ? Thanks

Hi there @motorsep

Do you mean like going to World Settings → Hierarchical LOD System → LOD System Settings and changing the merge mesh setting?

Pretty much. I use “merge” method in the settings and it doesn’t have any settings for verts limit.

Were you able to resolve it @motorsep ? If not, what are you seeing when you go to merge mesh?

Not yet. Got sidetracked with other things. But like I said, there is no settings to limit vertex count in that panel.

Which version of UE were you running on this?

I’d avoid hlods and do it all manually, particularly for mobile setups.

Its not that you can’t get the engine to work necessarily, but why bother when doing it yourself is about 10 times faster and less prone to future errors?

5.5.1