[HLOD] Spline Mesh Component issue when using HLOD instancer

I don’t have an ETA as priorities for bugs and features can shift at any time. The original ticket for tracking this issue was created some time ago, so it hasn’t received any attention since. If your spline components are the only renderable components on your actors, then having them in a different HLOD layer should be sufficient, or do you have actors containing a mix?

-Ryan