Hi everyone,
I’m encountering a problem with HLOD (Hierarchical Level of Detail) generation using HLOD volumes in my scene.
I have multiple HLOD volumes set up, but after generating the proxy meshes, all the clusters end up with the same mesh. It doesn’t matter how many volumes I use; I always end up with only one mesh. The progress bar indicates that a mesh is being generated for each cluster, but it seems like each new mesh generation overwrites the previous one.
It appears as though when the next mesh is created, the previous mesh gets deleted or replaced.
Additionally, when I try generating the meshes one at a time instead of all at once, the engine crashes. This makes it impossible to troubleshoot or isolate the issue effectively.
Has anyone experienced something similar or can provide insights on how to fix this issue?
Is this feature broken?
Thanks in advance!