This a problem a saw in UE 4.19 and 4.20. After generation HLOD’s (Proxy meshes), I want to appoint Max Draw Distance. I edit this value and I no see results. Proxy mesh not disappear, in this time when at the same time the static mesh disappears (at the same specified distance as a proxy). Change value “Desired Max Draw Distance” useles.
In UE 4.20 checkbox “Never Distance Cull” is unchecked.
I verifide this in game-mode (key G), also standalone game and at the end I package the project for Windows, this all did not yield results. Maybe I missed something? Or is this a bug?