How do we set max draw distance on HLOD actors? The preferred max draw distance setting doesn’t affect the actual draw distance box underneath it.
I came up with a trick workaround to this. Create a cube mesh and stretch it into a wall blocking view of the HLOD actors. Set min draw distance to where you want the HLOD actors to disappear from draw distance, presumably when too small to render. This eliminates the unnecessary draw calls and triangle count from faraway HLODs.