I have an issue generating HLODs. I’m using merged mesh layer for my tiled landscape. When the HLODs generate they look fine at first. In that it is the shape and look of my landscape.
The issue is that the HLODs generated will become not visible around my landscape tile when I load it in. But I need them to remain visible to the edge of the landscape tile.
In this screenshot I have marked my landscape proxy with a green circle.
You can see that the HLODs that are generated don’t align with the proxies positions. Also the HLOD sizes are not uniform.
There’s now around 10000 and One forum posts about HLODs being broken…
If you actually want something usable and this isn’t just for testing the engine, then you probably want to revert back to 4.something, build it from source, and use meshes instead of landscapes.
And no, i dont thing ue5 from source - or even an nvidia build - would make any difference to acrually being able to run and depoy marketable projects…