HLOD issues

Hi, i have spotted some HLOD issues when trying to optimize game play.

  1. HLOD technically combine and shrinks down the mesh, while merging the material to one.
    in reality,
  • drawcalls was fabulous, 8 versus 24-28 in a simple test scene.
  • single material
  • but… the triangles drawn amount were larger. It was as if it had added the triangle counts with the base mesh. I was using “stat rhi” to check in the viewport.
  1. unable to create multiple LODs for that cluster of static meshes as only one was created.