Hi, i have spotted some HLOD issues when trying to optimize game play.
- HLOD technically combine and shrinks down the mesh, while merging the material to one.
in reality,
- drawcalls was fabulous, 8 versus 24-28 in a simple test scene.
- single material
- but… the triangles drawn amount were larger. It was as if it had added the triangle counts with the base mesh. I was using “stat rhi” to check in the viewport.
- unable to create multiple LODs for that cluster of static meshes as only one was created.