HLOD in sublevels with triplanar material make the engine think they need to be rebuilt if i place those sub levels in a larger work level. Problem is it wont let me rebuild them in the larger level.
And i have a lag spike every 20 seconds if they are unbuilt in the editor. with the error warning message up top saying they need to be rebuilt.
Basically i have each building in a city as its own level and i put them in my world with level actors. I had built each HLOD seperately previously in their own levels. And i see them… they work… but the editor thinks they the ones with materials that move their uvs for example need to be rebuilt when placed elsewhere. At least thats my guess beucase like 2 out of 12 of the buildings did not need to be rebuilt for whatever reason.
So help me understand. Is this a bug?
gotta verify but could also be blueprint wires in the scene.