Okey so I am working in the development of a space game, and we have a huge map with quite a bit of enormous assets, we are talking 10k units up to 60k units in diameter aprox. Our issue is that the Generate Clusters tool doesnt seem to take any of our assets into account, even de smaller ones. We’ve tested with the desired bound radius set to 2k, 4k, 12k, 20k, 40k and even 200k, and nothing is working. The tool itself works, we’ve tried with smaler default meshes, HLOD volumes and hand selecting.
It may be because the meshes are not close to eachother, I actually dont know,
We will probably use HLOD volumes but ,is there a way to make the tool work with big floating meshes?