HLOD Folder under my Content>Maps folder [What is HLOD?]

I see. I guess I am just gonna have to dig it and see if I can manage to build such construction script.

Do I do that in the Level BP or in the HISM Actor’s BP ?

Also forgot to ask how does HLOD factors into this ? (do I need to build clusters as you described above first and then do the instancing, or something else?)

Thanks

P.S. Just trying to understand to what extent performance optimization can be taken using instancing and HLOD for mobile VR (and in what order to do things to achieve it)