Is anyone else having this when using HLODs?:
- (manually) created 90 HLOD clusters
- Generated the HLOD meshes in the HLOD menu
- The meshes and materials are correctly created and stored in a /maps/HLOD folder
- Everything seems to be working fine, until you re-open the level
- When playing the level there is a message saying “HLOD clusters need to be rebuilt”
- When opening the HLOD menu, most (but not all, see screenshot) HLOD are in status “(Not built)”
- The HLODs are still present in the folder, and still work in the level, until I press “Save all” in the HLOD ouliner, then only the built HLODs remain (which makes sense).
Some info on my level:
- I’m having >2500 actors, mostly static
- No sub-levels
-
90 HLODs, containing some 1500 actors
It’s difficult to re-produce on a smaller scale, so I’m not really sure how to write a bug report for this… There have been a few questions in the past indicating similar problems, but no resolution has been offered as far as I can see:
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