HLOD and Virtual Texturing - Is it possible?

Hi there
I’ve setup a blueprint with a HierarchicalInstancedStaticMesh component which I was hoping to add instances to in game. With a basic shapes plane assigned as the static mesh and applying a Runtime Virtual Texture to the component in the Virtual Texture tab, the editor crashes.
I’m not too familiar with RVT or HLODs so is what I’m trying to achieve possible another way or is this just an engine limitation?