Hllink's Gamedev Hub - Procedural Language Generator

For more information, screenshots, documentation, and examples, visit the official Procedural Language Generator page:

https://hllink-hub.web.app/

https://hllink-hub.web.app/language-generator
https://hllink-hub.web.app/language-generator/documentation

Generate procedural words for fictional languages with consistent phonetic style — ideal for fantasy, sci-fi, RPGs, strategy games, and worldbuilding tools.

Procedural Language Generator builds readable pseudo-words based on weighted vowel and consonant frequencies defined by you.
Instead of static word lists or handcrafted alphabets, the generator produces flexible language output that stays coherent across an entire project.

Core Features:

• Data-driven language profiles (vowels & consonants)
• Consistent phonetic style per language
• Natural-looking procedural words
• Fixed or variable syllable generation
• Stable results when using seeds
• JSON import support for language definitions
• Runtime and editor usage

How It Works (High Level):

• You define a language profile using simple frequency tables
• The generator combines vowels and consonants using weighted rules
• Common sounds appear more often, rare sounds stay rare
• The result is a consistent linguistic “feel” instead of random strings

• No predefined name pools. No hardcoded alphabets.

Use Cases:

• Invented languages and dialects
• Factions, races, and cultures
• Spell and magic systems
• Regions, locations, and terminology
• Worldbuilding and procedural tools

Blueprint & C++ Integration:

• Fully accessible from Blueprints
• Full C++ API included
• Designed for procedural pipelines and tool development

Designed for Unreal Engine 5

Procedural Language Generator is built for Unreal Engine 5.x with a clean, lightweight architecture and minimal overhead.
It integrates naturally with procedural name systems, world generators, and content creation tools.