High-fidelity Ancient Floating Ruins environment. Designed specifically for the Unreal Engine Marketplace, the layout emphasizes modular kit-bashing, clear player pathing (lanes, flanks, and chokepoints), and a competitive "Hero Shooter" or "MOBA" aesthetic.
Check out this video Rendering of the game Environment in Unreal Engine:
a modular floating ruins environment featuring the Aetheral Nexus central spire and four distinct elemental quadrants designed for competitive 5v5 gameplay.
The primary objective point of the map consisting of a massive floating crystal spire housed within a rotunda of modular arches and glowing energy conduits.
Two specialized gameplay zones featuring lower-elevation combat pits and industrial-style stone masonry to showcase material variety in the kitbash set.
A strategic overlay detailing primary blue routes for direct engagement and orange flanking paths for stealth-based gameplay.
Key Kitbash Components
-To maximize value on the Unreal Marketplace, the environment is broken down into these repeatable modules:
-Structural: Segmented Corinthian-style columns, modular stone railings, and floating rock foundations.
-Prop Set: Aether-crystals, glowing braziers, weathered statues, and ancient tech-altars.
-VFX/Technical: Vertex-paintable moss/overgrowth, cascading water particle systems, and skybox clouds.
Number of Unique Meshes: 47
Vertex Count: Varied, average of one - ten thousand per mesh
Collision: Yes
LODs: Yes, Most assets have automatic LODs
Number of Material Instances: 60
Windows: Yes
Mac: Yes