Teaser
https://www.youtube.com/watch?v=RfimXdwXy-U
](http://steamcommunity.com/sharedfiles/filedetails/?id=655839737)
Hi, everyone, I’m excited to present to the Unreal Forums the game that we were working since year and a half, HIVE. We were thinking to make a post here like this one since long time ago, but the game development simply absorb us. We are Catness Game Studios, we are just 3 guys, two of us @Davixe @nah19(me) in the Unreal development, and other guy called @bigadry that is the modeler and concept artist.
Now Im gonna explain a little about the game:
HIVE is a multiplayer online side-scrolling sci-fi shooter where two teams up to 5 players fight on HIVE’s planet core. The battle is set on an hexagonal shaped map splitted into 6 different zones, each one with its own gravity direction. You can play heroes of different races and equip them with** weapons and abilities** of your choice to fit your favourite game style and combine with the rest of the team to reach the most competitive set.
During the match you can improve your gear by buying upgrades from the special store using the money, the Altenum and the experience you have earned. The better you play, the more you will improve your character!
The United Federation of Governments (UFG) from earth, the EVO (Machines and Droids banished from the Earth) and the NHC (Non-Human Creatures), are immersed in a heavy war for years to take planet HIVE IV under control, which is full of altenum, a highly valued resource, very important for these three races. Since the conflict started, some gods from Continuum (Universal Elite Gods) decided to solve this up by creating these bloody games between factions, forcing them to fight each other for Altenum on planet HIVE IV’s core, where each race sent their best warriors to face the challenge and protect their people.
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** - Competitive multiplayer game
- Games up to 10 players
- Dynamic gravity map
- Frenetic dash movements
- Custom weapon & ability system
- Upgrade Your Weapons & abilities
- Develop your skills**
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To finish this post, say that this is just a presentation post, our intention is to explain briefly how our game has been made. Animations, blueprints, widgets, etc… And also show some 3d and 2d art related to the game. I hope you like it, and any question or suggestion, just do it!
PD: Excuse my English is quite bad…