So I am trying to make a tracer for my instant hit weapons that looks similar to the effect of star wars blasters for example. I have tried both Ribbon tracers and Mesh Tracers and I am very close but just a little off on the effect I want and was wondering if anyone here might be able to help.
What I have accomplished is I can spawn a tracer and to flows the correct direction out of the gun. The problem is it is using the animation direction, which is not in line with where the projectile would be hitting.
The following screen shots are how I attempted the effect as a mesh tracer, which has the best look for what I want if it would go towards the EndPoint. I am spawning the tracer based on the character and muzzle rotation and it is shooting forward and close to the end point target. What I want next is for that to flow more towards the target, ad I have tried gravity and attraction parms to the “EndPoint” set but it doesn’t seem to work.
https://forums.unrealengine.com/attachment.php?attachmentid=76056&d=1453939368
https://forums.unrealengine.com/attachment.php?attachmentid=76057&d=1453939615
https://forums.unrealengine.com/attachment.php?attachmentid=76058&d=1453939808
With a Beam, I can get the “EndPoint” location to work with the target parm, but it is not quiet the look I am going for as it is a beam and not a flowing tracer.
I did seem somewhere that people recommended ribbon tracers but I am having similar issues with them. I can get them to flow the correct direction out of the gun but not towards the target specified by the instant hit weapon.
Would this effect be possible to accomplish with the mesh particle? I know this might be easier with a projectile weapon but I like the instant hit. Even if technically the instant hit tracer is behind the actual hit. The way I want to paint these tracers is they will not flow the whole direction of start to finish but I need them to flow in the correct direction.
Any help is greatly appreciated.
Thanks,
Marshall