HitResult checking if head bone only works for one character class even though they all use same skeletal mesh and physics body

i can check if hit result was head bone on all characters from one class but the other character class which have exactly same code and skeletal mesh and physics body don’t return head bone hit result

I have

3 Character1 and 1 Character2 and Character 2 and 1 can check head hits from Character1 but neither can check head hits from Character2

never mind i fixed it i had Custom collision channels and the capsule comp was blocking the ray trace