Hey!
I want to do this with Collision from a Particle!
I am able to print a string or a bone name whenever the Particle collides with the mesh.
In the BP of the mesh though, the “OnComponentHit” won’t work because there is no “HitComponent” for the skeletal mesh, there is just “other actor” and “other comp” on the HitComponent node.
Is there a way I can change it to “OnMeshCollide (Particle)” or find a way to make other component work for this node in regards to Particle Collision?