I know this must be possible, but I can’t figure out the proper way to achieve it.
In a 3rd person project, I’m trying to project a raycast/trace from the camera, through the player, onto a mesh instance, and return the index of the mesh instance that was hit, if any.
Here’s a video demonstrating one of my many attempts at accomplishing this…
(You might need to watch it on youtube in fullscreen to get a clear image)
As you can see, I have the hit testing part working just fine, and I feel I am very close to success.
And I realize the code isn’t perfect, but I’ve tried various methods and can’t seem to solve the problem of getting which instance was hit.
Does anyone have any idea how to achieve this?