Hit skeletal mesh with line trace, not the root capsule component

Hello!

I am currently working on a shooting system which simply “fires” a line trace from a character and straight forward. The line checks if it hits a character of the correct type and after that I want to collect the actual bone which the line hits on the skeletal mesh.
However it seems like the root capsule component overrides the physics settings I’ve applied on my skeletal mesh. For example if I set the line trace on ignore on the root component and block on the skeletal mesh it still doesn’t trigger a hit.
I’ve made sure that the line actually hits the character i shoot at and it does, but the hit component is the root capsule if I have the line trace enabled on it and None if I disable the line trace collision on the capsule and enable it on the skeletal mesh.

Is there a way to work around this problem, for example change my root component to the skeletal mesh?

Best Regards
Doz

Rama has a blueprint node for tracing to bone

(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required! - Blueprint - Epic Developer Community Forums!