This is for a personal project in UE4 not about UT!
I’m looking to get a discussion going on the pros of cons of hit scan and projectile weapons. I’m currently in the early phases of a project. We’re working on a more strategic focused multiplayer fps and the plan initially to have projectile weapons in from the start as they feel more authentic but after hearing some of the benefits to hit scan it has re-opened the debate for me.
I’m wondering what people’s opinions of both and some of the benefits of each from a variety of different perspectives.