I thought the “Hit result under cursor for object” would work kinda like a line trace so if other objects are on top of the terrain the hit would be false.
But thats not in the case, even tho all the collisions are setup accordingly.
So currently it will always hit the terrain, independently on how I setup the collision settings of the ore.
Now I wonder, is this just the nature of “Hit result under cursor for object” and do I need to use an alternative way or are my collisions settings still messed up and this should actually work?
Appreciate your input, thanks