Hey guys,
I’m starting to run out of ideas what the issue might be. I’m developing in 5.2 blueprint for Oculus Quest 2. In the game, I use the motion controller to pick up my sword. I want to swing the sword at a dragon. The script is not registering a hit nor an overlap event. I’m using the following Blueprints and settings:
BP_Weapon (1)
BP_Weapon (2)
BP_Weapon (3)
BP_Player
Dragon inherits from enemy and uses its Take Damage event.
BP_Dragon (1)
BP_Dragon (2)
BP_Enemy
None of the print strings related to the hits are showing. Print strings related to pick ups are showing.
What am I doing wrong? Any help is much appreciated.