I use tracing for generating hits on enemies to make them lose health. I can’t figure out which settings for capsule (and skeletal mesh?) so that Collision can work correctly.
I have Simulation Generates Hit Events checked and I’m using Collision Presets as a Pawn. But the enemy-character doesn’t react to tracing (not losing his health). It’s losing when I use Block All. Should it be Block All? or there’s something better?