Hit events, tracing and enemy/pawn/skeletal mesh's health


I use tracing for generating hits on enemies to make them lose health. I can’t figure out which settings for capsule (and skeletal mesh?) so that Collision can work correctly.
I have Simulation Generates Hit Events checked and I’m using Collision Presets as a Pawn. But the enemy-character doesn’t react to tracing (not losing his health). It’s losing when I use Block All. Should it be Block All? or there’s something better?

If you are using trace by channel make sure your capsule is blocking visibility

Yes, I’m using trace by channel. Thank you - it works!