The print string events are for debugging something different
My Problem is, that The hit event only generates an output, if I walk towards the physics object.
This is supposed to trigger the character to go into ragdoll when hit quickly enough.
I think it’s because your enum is set on moveable (for testing something else or put it into the false pin. Can be that the movable is referring to your character, not the boxes). If it’s still not working it could be that the hit event is only triggered by your skeleton mesh.