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Hit detection system based on capsule component (output bones)

Greetings everyone. I’ve been on this problem for many hours and so far no results. I have difficulty in hit detection system which is based on the collision capsule that check for hits against the mesh itself. I need collision system that would allow me to know exactly which bones of a character mesh were hit by the weapon! I need something like this but with shooter. ANybody can help me? It would be great if someone sent me a project with example cuz i`ve gut stuck. Sorry for my language.
https://youtube.com/watch?v=koIHHba2bIM

I think hit result has output “hit bone name”, have you tried it?

If i recall correctly , Rama’s “victory plugin” has a node to find the closet bone hit . you may want to check it out