Hit Detection on Client

I’m finding the client players when shooting other players the hit detection appears to be from the collision cylinder and not the physics asset. If I create a game with a server side player the server player does have hit detection on the physics asset (i.e. server player shoots a client player).

Any suggestions how I ensure the clients have hit detection from the physics asset if they shoot another client or server player ?

I had a skelConttrolSingleBone on the rootRot for rotation and z axis in the tree. Found if I removed that and applied rotation and height changes to the mesh instead it works I could do multiplayer physics asset trace… i’d like to add for " helping"…