Hi Guys, so it appears that with 4.24, or 4.25 you have to enable **Support UV From Hit Results, **otherwise **Get Hit Result Under Cursor by Channel **is not working for Actors which have set a new Master Pose Component, at all.
This was working previously (at least until 4.23) without enabling Support UV From Hit Results.
Bottom line the Master Pose Component omits tracing for results, for the parent Skeletal Mesh (Character default). Since we are forced to use the Master Pose when changing child skeletal meshes at runtime, we also need a better solution for traces involving Get Hit Result Under Cursor by Channel and possibly also Get Hit Result Under Cursor by Object.
Is this a known issue, is this even considered a bug, or perhaps there is an easy fix for this, I want to hear it, thank you.