hit actor child

The pictures tell everything, basically what I am trying to do is to detect the collision of the world item with the sphere and record the item name and quantity of this world item belonging to the children. As seen in the picture, it gives me the data of the parent, not the child, but I want the data of the children. If it is hit actor is child, why are the hit actor parents, how can I do this, without casting for each child actor?




Also, why doesn’t this work? Why do some things in the “unreal engine” not work when they should logically work?