Historical Behavior Timeline for AI Debugging

I saw a video about how Division 2 AI devs working with their tools.

https://i.giphy.com/media/StJcEnscVpxHPQ7QkN/source.gif

from this video I noticed that they have the Behavior Timeline for the Debugging.
It can go through the historical past and see how the decisions are made and switch.

I know we have the Visual Logger system that logging events but it’s just a text logging at flowing times.

That system looks really useful if we can see the historical variables and state to see for AI developing.

hope engine devs consider this! and Thank you for reading this.

Hey!

Out of interest does the current AI debugging system not tick all the boxes needed? Or is there further functionality that would improve your workflow? AI Debugging in Unreal Engine | Unreal Engine 5.3 Documentation