HISM + Nanite and still performance issues

Hey guys, quick update. It took me all day but I did rewrite all of my code (from spawning BPs first and removing elements as I go to setting the cell parameters as I go and spawning the maze at the end) and now have my system working perfectly. I add all of the HISM instances in 1 blueprint and now with nanite and HISM culling I get the exact same fps/ms performance no matter how many cells I spawn. The only limitation seems to be when it first loads, some large grid sizes cause it to crash but for what I wanted it for it’s perfect, thanks to everyone who commented and helped me get this far!

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