Ok it took me a hot minute but i understand this now, your saying i could spawn empty bps instead that contain the cell parameters. Then give my character a trigger sphere and on overlap with a bp to spawn the other bp as a child and apply the cell parameters. Got it. Thats definitely one option. I also understand now that my use of hism was totally wrong now, i need to create them in one bp not have a bp create a lot of bps and create hisms in them. That does nothing. So im thinking the best solution and the most code changes would be to have the initial bp that sets the cell parameters spawn the hisms instead of spawning the bp amd having it remove elements. My only question for that is how do i add the hism components if im running a for loop, do i just get the transform of the cell to be spawned and then add instance in a loop of its own coming of the conditions for each type of mesh? I think that would work. Ill give it all a try and update, thanks for the help it really got me thinking i appreciate everyones responces! Maybe ill get this game published after all ![]()
3 Likes