HISM Asteroid Belt Rotation

Hi Guys,

I have a question for you, so I have 8 HISM Actors (different asteroid resources)
which works great on its own, can go and happily mine the hell out of it. In the picture below I have roughly 14k all around the planet (bit much maybe but I was just having fun)

I wanted to go a step further and have the belt rotate. my issue is if I rotate the
HISM actor the game royally destroys itself :smiley:

this is what I had before, being on the tick event I can easily see why it destroys the game so sort of looking for an alternative?

Has anyone got an idea on how i can rotate these without causing so much of an impact
on the game?

I know its a big ask given how many asteroids I have here :slight_smile: i kinda want them to rotate at different speeds as well

Thanks all :slight_smile:

Have you tried turning off collision for the objects?

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It is a possibility but I have a ship that goes out and flies through it for mining (gets damaged if it hits an asteroid) collision is kind of necc. unfortunately so not sure I could turn it off and still get the same effect?

Try turning it off, I think it’s the problem… just to see.

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ok so I turned off can step on and set collision profile to no collision, performance massively improved for rotation (not perfect but about 99%) so collision is the cause of the slow down, is there any way to have collision but reduce its load or am I asking the impossible :smiley:

So, it’s not possible to check collision for each boulder, as you can see. You’ll need to find a snappy shortcut :wink:

Narrowing the profile will help, instead of ‘block all’, go for ‘pawn’, or your type of spaceship, so the system only has to look for one thing. But I think it will still be too slow?

Or do it from the spaceship using overlap. Just detect overlapping objects. ( maybe, not sure about that one :slight_smile: )

Well, as much as I want them rotating I will try narrowing profiles etc but I think I’ll just have to accept the fact that with the numbers I want it’s not really feasable

Maybe I could add a particle system dust cloud that moves instead around the asteroids to trick the eyes a bit, who knows, I’ll come up with something

Thanks for all your help :slight_smile:

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