Instantly wrap and conform your Unreal Engine Landscapes directly over real-world geospatial datasets. Say goodbye to floating terrain and physics edge-gaps with one click.
Bridge the Gap Between Your Landscape and the Real World
Building realistic environments using real-world data like Google Photorealistic 3D Tiles is incredible—until you need to merge your custom Unreal Engine Landscape with it. Hand-sculpting terrain to match real-world altitude is tedious, and relying solely on Cesium tiles often creates physics collisions mismatches at the borders.
GeoLandscape Conformer is a high-precision, editor-only utility that automates the conformity of Unreal Engine Landscapes to any underlying Cesium datasets.
Using highly optimized surface analysis, this tool ensures your gameplay landscape perfectly hugs the contours of real-world 3D tiles. It automatically handles edge-smoothing to eliminate physics LOD gaps and intelligently spawns clipping polygons to hide the underlying tiles—saving you hours of manual landscape grooming.