Location:
Remote
Responsibilities:
This is a focused, systems-level role where you’ll be utilising Narrative Pro’s Combat Framework to deliver a melee combat experience that fits the game’s design vision, requiring deep modification. The work will include, but is not limited to:
• Creating and modifying combat abilities and custom weapon/attack logic
• Setting up and tuning enemy AI combat behavior
• Integrating and adjusting combat animations
• Iterating on combat feel, pacing, and gameplay feedback
Details:
• Paid work on a fixed-price/per-milestone basis (not hourly)
• Remote, flexible schedule
• Ongoing collaboration with potential for longer-term work
Qualifications:
• Strong C++ skills in Unreal Engine 5
• Experience building or extending gameplay and combat systems in UE5
• General familiarity with the Gameplay Ability System (abilities, attributes, effects)
• Experience with behavior trees
• Experience with UE5 Animation Blueprints and montage-driven combat
• Good communication and ability to work async/remote
• Experience building Melee Combat Systems in UE5 (strongly preferable)
Narrative Pro experience is strongly preferred, but not required — if you’re a capable C++ developer, the plugin is well-documented with video tutorials and documentation to get you up to speed.
How to Apply:
To apply, please complete this form: https://forms.gle/EZg98drLu3vQr9B78