[HIRING][PAID] Looking for Technical Animator with UE4 experience

Mooneye is searching for an experienced Technical Animator to join our team. The ideal candidate is organized and self-motivated. They value teamwork and collaboration and enjoy making a challenging task look easy. You will be joining a small team of passionate developer’s dedicated to bringing high-quality indie titles to life. You will be supporting us on the final stretch of development for our current game Lost Ember, as well as staying on board and contributing to following projects.

**Type of offer: **
Ideally on-site, starting out remote can be discussed

Responsibilities Will Include:
Working with the team to define, create, and maintain animation pipelines and rigs
Own and improve the integration of animation assets into Unreal Engine
Design and support complex character animations (and rigs) in Maya, especially animals of all sorts
Own the skinning process for characters (human and animals)

Qualifications Include:
3+ years of industry experience as a tech animator/animator.
Extensive experience with and knowledge of Maya and UE4.
Thorough understanding of human and animal anatomy.
Animation experience, especially with all kinds of animals
Experienced with blueprints and ideally C++ as well
Experience using debugging tools to find animation issues and devise solutions
Ability to maintain motivation, has an excellent work ethic, and works well with others
Excellent verbal & written communication skills in German or English
Desired Qualifications
Previous experience with retargeting and rigging a plus
Knowledge of asset production for trailers and such
Any additional skills you could bring to the team are a plus as well

**Website: **

**Does that sound like you? Please contact **