**Project Title: **MORTARMEN
Description:
Our game pits two player teams (50 players each) and one AI team versus each other across a 2km world filled with villages and outposts, each with a sector that starts off controlled with AI. The goal is to capture and link as many sectors as possible in order to accrue more sector points over the enemy player team. Teams will have to utilize various weaponry, devices, base-building, and squad based tactics to win the game.
Includes:
- Class based loadouts (w/ accessory selection)
- Spawning on squadmates (and other variations)
- Portable mortar launcher for Mortarman class
- Sector capture and point accumulation
- Hill sliding, velocity based on slope normal
- Ragdolls triggered by collision and velocity threshold
- Many, many more features to come!
Website:
https://gomortarmen.com (WIP)
Talent Required:
C++ Programmer
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Experience with FPS/TPS multiplayer dedicated server networking:
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Animation graphs
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AI behavioral trees
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Gamemode scripting and UI
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World map & mini-map widget menus
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Strong work ethic towards clean and commented code
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Able to work 15 to 20 hours a week
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Some experience with Git is preferred
Please view our Gameplay Programmer recruitment document](MM Software Developer Recruitment.pdf - Google Drive)for more in-depth details!
Contact:
E-mail: [EMAIL=“nickkochman@gmail.com”]nickkochman@gmail.com
Skype: xdementeix
Discord: Dementei#3204
PM me here if you’d like as well.
Please send me your resume, portfolio, and/or any videos you’d like to show me. If you’re interested, be prepared for a code evaluation and review.
I am open to any questions you may have of our project, looking forward to your responses! Thank you.