[HIRING] Lead / Senior Game Designer + Senior Level Designer + Senior Gameplay Programmer for Dinosaur Game !!!

Floating Rock is Hiring for Kyoryu

We are currently recruiting for multiple senior and leadership roles on Kyoryu, Floating Rock’s debut game title.
Kyoryu Trailer

Kyoryu is a narrative-driven exploration game in the vein of Stray, where players control Tori, a juvenile Samurai T. rex, navigating a post-apocalyptic Tokyo reclaimed by nature.

Floating Rock comes from the animation and VFX world, with our team having worked on major feature films including Avatar, The Hobbit, and Spider-Verse. Following a publisher deal, we are now fully committed to game development and are building Kyoryu over the next 4+ years.

We are currently assembling the core leadership team that will define the game’s design, systems, and player experience.

Floating Rock is based in Wellington, New Zealand, and relocation packages are available for leadership roles.


LEAD / SENIOR GAME DESIGNER

We are looking for a strong Game Designer with sharp creative instincts who is also genuinely hands-on in engine.

Requirements

  • 5+ years of professional experience in a similar role

  • Proven experience designing traversal, puzzle, and NPC-centric gameplay systems

  • Strong understanding of the 3Cs (Character, Camera, Controls) to ensure tight player feel

  • Experience working on narrative-driven action-adventure games, ideally in Unreal Engine

  • Ability to prototype and iterate gameplay systems quickly in-engine

  • Solid understanding of level design principles and how they support gameplay and narrative

  • Ability to clearly document and communicate design intent across disciplines


SENIOR LEVEL DESIGNER

If you enjoy crafting dense urban spaces, overgrown jungle environments, and traversal-driven puzzles, this role is for you.

Requirements

  • 4+ years of professional experience as a Level Designer

  • Proven experience designing traversal-focused and puzzle-driven levels

  • Strong sense of player flow, readability, pacing, and moment-to-moment engagement

  • Experience working on linear and semi-open levels

  • Ability to prototype, block out, and iterate levels quickly in-engine

  • Experience integrating gameplay systems into levels, including traversal mechanics, AI encounters, stealth routes, and interactive elements

  • Ability to clearly document and communicate level design intent across disciplines


SENIOR GAMEPLAY PROGRAMMER

We are looking for a gameplay-focused engineer who cares deeply about player feel, iteration speed, and collaboration with design and animation.

Requirements

  • 5+ years of professional experience as a Gameplay Programmer on shipped or advanced in-production titles

  • Strong experience implementing core gameplay systems such as traversal, interaction, and mechanics

  • Deep understanding of the 3Cs and how code, animation, and input systems combine to deliver responsive gameplay

  • Proficiency in C++ and Unreal Engine Blueprints, with good judgment on when to use each

  • Ability to prototype quickly, iterate based on playtesting, and harden systems for production

  • Experience collaborating closely with designers and animators

  • Experience optimising and porting games across platforms, including lower-tier hardware such as Steam Deck and Nintendo Switch.


How to Apply

If this sounds like a fit, please apply via the link below.
Applications submitted outside of our portal will not be considered.

APPLY

(Mid and Junior positions will open mid-2026)