[Hiring] Junior/Mid Technical Artist - Unreal Engine / Gaussian Splatting

Junior/Mid Technical Artist - Unreal Engine / Gaussian Splatting

Fully Remote (Europe) · Full-Time / B2B Contract

About Co.Society

Most 3D is something you watch. We build something you step into.

We turn real and unbuilt spaces - apartments, hotels, showrooms, entire buildings - into photorealistic environments where people meet inside the space, at true scale, in real time, straight in the browser. No app. No download. Not film, not a rendering. Space you can feel.

It runs on WebGPU and Gaussian Splatting (3DGS), and it’s genuinely at the frontier - very few people in the world do this yet. We’re a small, distributed team across Europe with an obsessive bar for craft, and we work with clients who don’t settle: luxury automotive, premium real estate, hospitality, world-class brands. The work goes out to people with taste, so it has to be flawless.

The Role

You’ll build and refine the environments people walk into - editing and enhancing captured 3DGS scenes, generating splats from 3D assets in Unreal Engine, and optimizing everything to run beautifully in the browser.

You don’t need to be a Gaussian Splatting expert. Almost no one is. What you need is astrong visual eye,solid real-time 3D fundamentals, and the kind ofcuriositythat makes youlearn a new technique fast. We’ll train you in our specific 3DGS and web pipeline. You bring the craft; we’ll teach you the frontier.

What you’ll do

  • Edit, retouch, and optimize 3DGS environments to a premium visual standard

  • Generate splatting scenes from traditional 3D assets in Unreal Engine 5

  • Set up scenes, lighting, materials, cameras, and navigation

  • Optimize interactive environments for smooth web-based performance

  • Spot and fix visual and technical issues before anyone else sees them

  • Research, test, and evaluate new tools and workflows - and help improve our production pipeline

  • Keep your work organized and documented as we scale

  • Work closely with our artists and developers to ship polished experiences

What we’re looking for

  • A genuinely strong eye for detail, composition, and visual quality - this is the thing we select on

  • Around 1-3 years building environments as a technical artist, 3D/environment artist, or similar

  • Hands-on experience in Unreal Engine 5

  • Solid grasp of lighting, materials, and scene optimization

  • Strong retouching/editing skills for photorealistic work

  • Comfortable working independently in a remote, distributed team

  • Professional English, written and spoken

  • The drive to learn fast and push your own quality higher

Nice to have (not required)

  • Interest or early experience in Gaussian Splatting, photogrammetry, or digital twins

  • Experience with Blender, 3ds Max, or similar DCC tools

  • Tools like Postshot, RealityCapture, Metashape, or Polycam

  • ArchViz, architecture, or real estate background

  • Experience creating interactive virtual tours or web experiences

  • Basic scripting (Blueprints, Python)

  • LOD / performance optimization experience

Compensation & growth

This is a role built to grow into. The starting period is modest and reflects the hands-on training you’ll get in a technology almost no one else can do. After six months, compensation moves to a market level - nothing fixed in stone, set by what you actually deliver: your work, your drive, your commitment. Strong people grow fast here, and we pay for it when they do.

To apply

Send application to agnieszka.staniek@cosociety.co:

  • Your CV

  • A portfolio or demo reel (required) - UE5, ArchViz, or interactive 3D

  • A few honest sentences on why this technology interests you