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Hiring Experienced Blender Animator to Help Export Animations to UE4

We’re exporting to Unreal Engine 4 but whenever we import the root becomes Rig. The root is supposed to be HandsRoot. We need someone with experience in UE4 to be able to help show us the proper settings needed to correctly export our animations into Unreal Engine 4.

Contact us here or Pixelperfectpolygons@outlook.com please. Thank you. This is paid.