This works in all 4.16 versions, and crashes in 4.17. We’re calling HiRes Shot from a blueprint console command node. We have only confirmed that it crashes in packaged shipping builds and does not crash in-editor.
It’s an access violation at FViewport::HighResScreenshot() […\engine\source\runtime\engine\private\unrealclient.cpp:905]
const int32 OldForceLOD = CVarForceLOD->GetInt();