Mortian Online
Grim Dark Sci-Fi Tank vs Tank shooter based on scale models for tabletop games.
About the game
Mortian Online is a competitive multiplayer tank shooter set in a dark sci-fi universe, drawing inspiration from titles like War Thunder and World of Tanks. Players engage in team-based matches using customizable armored vehicles. Successful matches earn research points, which can be used to upgrade, personalize, and unlock new vehicles.
A unique aspect of the project is its deep connection to the physical scale model / tabletop community. The in-game vehicles are based on original model kits developed by me, Mortian (5,000 scale model customers and around 27,000 followers). We are also partnering with a well-known paint manufacturer from the tabletop industry to bring the exact colors from the tabletop hobby into the game.
Facts:
PC only
Up to 20 vs 20 multiplayer matches (scalable as performance allows)
Highly customizable vehicles
Tracked, wheeled, legged and hovering vehicles with traditional and sci-fi weapons
Armor penetration and module damage system (similiar to Warthunder)
3rd person and 1st person cameras
A lot of smaller tactiacal features
Artstyle: grim, dark, realistic, rusty but not post apocalyptic
Current status
Working multiplayer prototype (armor penetration system) with 2 vehicles, 10 weapon systems, 2 maps. Color customizer and penetration preview tester.
Roughly 60 vehicle chassis from CAD waiting to be transferred to usable models for Unreal
Partial funding by a German government support programm for PC games.
Our team
We are currently two people.
One is a developer with some experience in Unreal Engine who created the first playable prototype. The other (me) is a self-taught 3D texture artist with a background outside of the games industry, coming from the physical model-building sector. I also worked as a Project Manager in the automotive industry for 7 years before this.
Your Profile
Male/Female/Diverse
Must be located in Germany. This is not negotiable
- Ability to work collaboratively in a small team
- Self-directed approach to planning and executing tasks
- Awareness of the bigger picture and how individual systems interact
- Willingness to communicate clearly and regularly about progress and challenges
Your skills:
Must haves:
- Solid experience with Unreal Engine Blueprints
- Strong knowledge of C++ in Unreal Engine
- Several years of hands-on experience with Unreal Engine projects
- Experience developing multiplayer games in Unreal, including replication and network-related systems
Nice to have:
- Experience with physics systems and physics constraints in Unreal
- Understanding of network optimization in Unreal (not required, but a plus)
- General performance optimization knowledge within Unreal Engine
- Basic knowledge of cybersecurity in the context of game development
- Cross-disciplinary team experience, especially in Unreal Engine-based projects
- General experience with object-oriented programming outside of Unreal
What We Offer
- 100% home office
- Part-time employment - full time is negoiable
- Flexible working hours
- Direct and transparent communication, short decision paths
- Possibility to shape core systems from an early stage
- Paid overtime
- 30 days of vacation (based on a full-time equivalent of 40h/week)
Interested? Get in touch!
If this sounds like something you’d enjoy working on, just send me an email.
No need for a fancy cover letter or overly polished application – keep it simple and pragmatic.
A short message with:
- a few bullet points about your background and experience,
- your role(s) in previous projects,
- and your personal interests or strengths in programming
…is more than enough.
We can discuss the rest in a call. Looking forward to hearing from you!
Website:
www.mortian.shop
www.instagram.com/mortiantank
Contact:
Mortian UG (haftungsbeschränkt)
Schinnaglstr. 31, 81369 Munich, Germany
E-mail: i n f o @mortian.shop